The world is about to end, though some people want you to try to stop it.  They say the solution lay at the top of an impossible climb.

What will you do as the greatest jumper in the world?

Well, it can't hurt to try.  Unless you fall.

Controls

  • User Interface - Mouse click
  • Movement - WASD, Arrows, Spacebar, Controller and/or Mouse
    • Touchscreen movement doesn't work very well
  • Help - ESC or Mouse click

Third Party Info

  • Game engine: Phaser 3
  • Music editor/samples: 1BITDRAGON
  • Art editor: Aseprite
  • Sound editor: Audacity

Game Design Document

Game Design Document

Updated 4 days ago
Published 7 days ago
StatusIn development
PlatformsHTML5
AuthorEvilGreven
GenrePlatformer
TagsComedy
ContentNo generative AI was used

Comments

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(+1)

I like the concept of using the broken screen as platforms 

(1 edit) (+1)

Thanks! I couldn't think of anything compelling that could fit the Cost of Progress theme until like last Thursday evening when it popped in my head that hey, what if the cost was the visual screen disappearing over time.  Then I was watching some stuff about this show called Gameoverse afterwards and some stuff seemed similar.  I had seen some of it before so I probably drew on that concept - so why not go further? I did want to do more cracks/shards but less than a week start to finish was... a rush.